Tixy

Live

A free online dice game in the Jamb family where players can face the same rolls, so the gap between scores comes down to decisions.

Problem

A final score in a dice game says little about how it was played. Each player sees different dice, so nobody can tell whether the winner played better or simply rolled better. Roll-and-hold games are full of real decisions, and luck buries most of them.

What it does

Tixy is rebuilt from Jamb, also known as Yamb, a dice game closely associated with the Balkans and the countries of the former Yugoslavia. Each turn, a player rolls five dice up to three times, then scores the result in one of 48 boxes. Four columns set the order: top to bottom, any order, bottom to top, or called after the first roll.

  • Free Play: random dice, any time, with no account needed.
  • Daily Challenge: one attempt a day with the same dice for every player. A free account is required.
  • Social games: a private table for up to four players, with chat, nudges, and a choice of identical dice or independent rolls.
  • Re-Play: signed-in players can return to the exact dice of a finished Free Play game and see what different choices would have scored.

Accounts also add leaderboards, badges, and pips, Tixy’s running points for everything a player has done on the site.

Why it matters

Shared dice turn a game of chance into a shared puzzle. Two players can receive the same rolls, make different choices, and finish far apart, which lets them compare decisions instead of luck. The questions stay small and absorbing: where a roll belongs, which options to keep open, and when to press your luck.

Current status

Live — publicly available at tixy.org and free to play. Free Play needs no account; the Daily Challenge and social games need a free one. The game is still being built, and player feedback will help decide what stays.

Approach

Tixy is a from-scratch rebuild, in Laravel and Livewire, of an earlier WordPress game. That version trusted the browser with scores and with the full day’s dice. In the rebuild, the server is always authoritative: the browser sends only intents such as roll, hold, or score, and the server computes every die and every box.

The same rule protects shared dice. The server reveals only the next roll a player has legitimately reached, so the rest of a Daily Challenge sequence never reaches the browser.

Screenshots

The Tixy landing page: the headline Roll Dice. Score Hands. Top the Tixy Boards, the mascot standing on four colored dice, and a large Play Now button.
The landing page at tixy.org.
A guest Free Play game on turn 11 of 48: the four-column scorecard partly filled, five dice in the tray, and a log of each scored turn.
A guest Free Play game in progress, with the four-column scorecard, the dice tray, and the game log.

Collaborate

Tixy is being refined around what real players run into. If you play a game and something confuses you, annoys you, or makes you grin, the lab would like to hear about it. One line is plenty.

Send feedback on Tixy